unreal.BoneMaskFilter¶
- class unreal.BoneMaskFilter(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
ObjectBone Mask Filter
C++ Source:
Module: Engine
File: BoneMaskFilter.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_poses(Array[InputBlendPose]): [Read-Write] Blend Poses