unreal.BlueprintCameraDirectorActivateParams¶
- class unreal.BlueprintCameraDirectorActivateParams(evaluation_context_owner: Object = Ellipsis)¶
Bases:
StructBaseBlueprint Camera Director Activate Params
C++ Source:
Plugin: GameplayCameras
Module: GameplayCameras
File: BlueprintCameraDirector.h
Editor Properties: (see get_editor_property/set_editor_property)
evaluation_context_owner(Object): [Read-Write] The owner (if any) of the evaluation context we are running inside of.