unreal.BlueprintCameraDirectorActivateParams

class unreal.BlueprintCameraDirectorActivateParams(evaluation_context_owner: Object = Ellipsis)

Bases: StructBase

Blueprint Camera Director Activate Params

C++ Source:

  • Plugin: GameplayCameras

  • Module: GameplayCameras

  • File: BlueprintCameraDirector.h

Editor Properties: (see get_editor_property/set_editor_property)

  • evaluation_context_owner (Object): [Read-Write] The owner (if any) of the evaluation context we are running inside of.

property evaluation_context_owner: Object

[Read-Write] The owner (if any) of the evaluation context we are running inside of.

Type:

(Object)