unreal.BlackmagicCustomTimeStep¶
- class unreal.BlackmagicCustomTimeStep(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
GenlockedCustomTimeStepControl the Engine TimeStep via the Blackmagic Design card.
C++ Source:
Plugin: BlackmagicMedia
Module: BlackmagicMedia
File: BlackmagicCustomTimeStep.h
Editor Properties: (see get_editor_property/set_editor_property)
enable_overrun_detection(bool): [Read-Write] Enable mechanism to detect Engine loop overrunning the sourcemedia_configuration(MediaIOConfiguration): [Read-Write] The device, port and video settings that correspond to where the Genlock signal will be coming fromwait_for_both_fields(bool): [Read-Write] When using interlace video as a custom time step, enabling this option will force the engine to wait for both fields to be received before ticking.