unreal.Beam2SourceTargetMethod

class unreal.Beam2SourceTargetMethod

Bases: EnumBase

The method to use in determining the source/target.

C++ Source:

  • Module: Engine

  • File: ParticleModuleBeamBase.h

PEB2STM_ACTOR: Beam2SourceTargetMethod = Ellipsis

Actor - use the actor as the source/target. The name of the actor should be set in <Source/Target>Name.

Type:

4

PEB2STM_DEFAULT: Beam2SourceTargetMethod = Ellipsis

Default - use the distribution. This is the fallback for when other modes can’t be resolved.

Type:

0

PEB2STM_EMITTER: Beam2SourceTargetMethod = Ellipsis

Emitter - use the emitter position as the source/target.

Type:

2

PEB2STM_PARTICLE: Beam2SourceTargetMethod = Ellipsis

Particle - use the particles from a given emitter in the system. The name of the emitter should be set in <Source/Target>Name.

Type:

3

PEB2STM_USER_SET: Beam2SourceTargetMethod = Ellipsis

UserSet - use the user set value. Primarily intended for weapon effects.

Type:

1