unreal.Beam2SourceTargetMethod¶
- class unreal.Beam2SourceTargetMethod¶
Bases:
EnumBaseThe method to use in determining the source/target.
C++ Source:
Module: Engine
File: ParticleModuleBeamBase.h
- PEB2STM_ACTOR: Beam2SourceTargetMethod = Ellipsis¶
Actor - use the actor as the source/target. The name of the actor should be set in <Source/Target>Name.
- Type:
4
- PEB2STM_DEFAULT: Beam2SourceTargetMethod = Ellipsis¶
Default - use the distribution. This is the fallback for when other modes can’t be resolved.
- Type:
0
- PEB2STM_EMITTER: Beam2SourceTargetMethod = Ellipsis¶
Emitter - use the emitter position as the source/target.
- Type:
2
- PEB2STM_PARTICLE: Beam2SourceTargetMethod = Ellipsis¶
Particle - use the particles from a given emitter in the system. The name of the emitter should be set in <Source/Target>Name.
- Type:
3
- PEB2STM_USER_SET: Beam2SourceTargetMethod = Ellipsis¶
UserSet - use the user set value. Primarily intended for weapon effects.
- Type:
1