unreal.BasicParticleData¶
- class unreal.BasicParticleData(position=[0.0, 0.0, 0.0], size=0.0, velocity=[0.0, 0.0, 0.0])¶
Bases:
unreal.StructBaseBasic Particle Data
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraDataInterfaceExport.h
Editor Properties: (see get_editor_property/set_editor_property)
position(Vector): [Read-Write] Positionsize(float): [Read-Write] Sizevelocity(Vector): [Read-Write] Velocity