unreal.AvaTransitionTree¶
- class unreal.AvaTransitionTree(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
StateTreeMotion Design Transition Tree is a State Tree with the purpose of executing user-defined logic when there’s a Transition between multiple scenes in multiple layers.
C++ Source:
Plugin: Avalanche
Module: AvalancheTransition
File: AvaTransitionTree.h
- get_instancing_mode() AvaTransitionInstancingMode¶
Get Instancing Mode
- Return type: