unreal.AvaTransitionInstancingMode¶
- class unreal.AvaTransitionInstancingMode¶
Bases:
EnumBaseEAva Transition Instancing Mode
C++ Source:
Plugin: Avalanche
Module: AvalancheTransition
File: AvaTransitionEnums.h
- NEW: AvaTransitionInstancingMode = Ellipsis¶
A new scene instance is added to the parent world and exit instance is discarded.
- Type:
0
- REUSE: AvaTransitionInstancingMode = Ellipsis¶
If previous instance exists, reuse it for the entering behavior.
- Type:
1