unreal.AvaTransitionConditionBlueprint

class unreal.AvaTransitionConditionBlueprint(outer: Object | None = None, name: Name | str = 'None')

Bases: StateTreeConditionBlueprintBase

Ava Transition Condition Blueprint

C++ Source:

  • Plugin: Avalanche

  • Module: AvalancheTransition

  • File: AvaTransitionConditionBlueprint.h

Editor Properties: (see get_editor_property/set_editor_property)

  • description (Text): [Read-Write] Description of the node.

  • icon_color (Color): [Read-Write] Color of the icon.

  • icon_name (Name): [Read-Write] Name of the icon in format:

    StyleSetName | StyleName [ | SmallStyleName | StatusOverlayStyleName] SmallStyleName and StatusOverlayStyleName are optional. Example: “StateTreeEditorStyle|Node.Animation”