unreal.AvaTagHandleContainer¶
- class unreal.AvaTagHandleContainer¶
Bases:
StructBaseHandle to a multiple tags in a particular Source. This should be used by the UStructs/UObjects to properly reference a multiple FAvaTags.
C++ Source:
Plugin: Avalanche
Module: AvalancheTag
File: AvaTagHandleContainer.h
Editor Properties: (see get_editor_property/set_editor_property)
source(AvaTagCollection): [Read-Write]tag_ids(Array[AvaTagId]): [Read-Write]