unreal.AvaTagHandleContainer

class unreal.AvaTagHandleContainer

Bases: StructBase

Handle to a multiple tags in a particular Source. This should be used by the UStructs/UObjects to properly reference a multiple FAvaTags.

C++ Source:

  • Plugin: Avalanche

  • Module: AvalancheTag

  • File: AvaTagHandleContainer.h

Editor Properties: (see get_editor_property/set_editor_property)

  • source (AvaTagCollection): [Read-Write]

  • tag_ids (Array[AvaTagId]): [Read-Write]