unreal.AvaTagHandle¶
- class unreal.AvaTagHandle¶
Bases:
StructBaseHandle to a Tag or Alias (set of Tags) in a particular Source. This should be used by the UStructs/UObjects to properly reference a Tag or Alias (set of Tags).
C++ Source:
Plugin: Avalanche
Module: AvalancheTag
File: AvaTagHandle.h
Editor Properties: (see get_editor_property/set_editor_property)
source(AvaTagCollection): [Read-Write]