unreal.AvaSplineSweepModifier¶
- class unreal.AvaSplineSweepModifier(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AvaGeometryBaseModifierAva Spline Sweep Modifier
C++ Source:
Plugin: Avalanche
Module: AvalancheModifiers
File: AvaSplineSweepModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
capped(bool): [Read-Write] Whether start and end are closed, loop must be falselooped(bool): [Read-Write] Whether we close the whole spline path, if spline loops this will be truemodifier_enabled(bool): [Read-Write] Is the modifier enabled or disabledprogress_end(float): [Read-Write] Sample end range of the splineprogress_offset(float): [Read-Write] Sample range offset of the spline, for closed loop spline range can wrap aroundprogress_start(float): [Read-Write] Sample start range of the splinesample_distance(float): [Read-Write] Custom sample distance for steps per distance modesample_mode(AvaSplineSweepSampleMode): [Read-Write] How do we sample the splinescale_end(float): [Read-Write] End scale of the spline meshscale_start(float): [Read-Write] Start scale of the spline meshspline_actor_weak(Actor): [Read-Write] Spline actor to retrieve the USplineComponent fromsteps(int32): [Read-Write] The sample count defines the precision of the sweep
- get_sample_mode() AvaSplineSweepSampleMode¶
Get Sample Mode
- Return type:
- get_steps() int32¶
Get Steps
- Return type:
int32
- set_sample_mode(mode) None¶
Set Sample Mode
- Parameters:
mode (AvaSplineSweepSampleMode)