unreal.AvaShapeParametricMaterial¶
- class unreal.AvaShapeParametricMaterial(style: AvaShapeParametricMaterialStyle = Ellipsis, texture: Texture = Ellipsis, color_a: LinearColor = Ellipsis, color_b: LinearColor = Ellipsis, gradient_offset: float = 0.0, gradient_rotation: float = 0.0, use_unlit_material: bool = False, use_two_sided_material: bool = False, translucency: AvaShapeParametricMaterialTranslucency = Ellipsis)¶
Bases:
StructBaseAva Shape Parametric Material
C++ Source:
Plugin: Avalanche
Module: AvalancheShapes
File: AvaShapeParametricMaterial.h
Editor Properties: (see get_editor_property/set_editor_property)
color_a(LinearColor): [Read-Write] Primary colour for the materialcolor_b(LinearColor): [Read-Write] Secondary colour for the materialgradient_offset(float): [Read-Write] Offset for gradient style materialgradient_rotation(float): [Read-Write] Rotation for gradient style materialstyle(AvaShapeParametricMaterialStyle): [Read-Write] Default style for the materialtexture(Texture): [Read-Write] Simple texture for the materialtranslucency(AvaShapeParametricMaterialTranslucency): [Read-Write] How to handle translucency for the underlying materialuse_two_sided_material(bool): [Read-Write] whether the material is one sided or two sideduse_unlit_material(bool): [Read-Write] whether the material is unlit or default lit
- property color_a: LinearColor¶
[Read-Write] Primary colour for the material
- Type:
- property color_b: LinearColor¶
[Read-Write] Secondary colour for the material
- Type:
- property style: AvaShapeParametricMaterialStyle¶
[Read-Write] Default style for the material
- Type:
- property translucency: AvaShapeParametricMaterialTranslucency¶
[Read-Write] How to handle translucency for the underlying material