unreal.AvaSequenceTime¶
- class unreal.AvaSequenceTime(time_type: AvaSequenceTimeType = 0, frame: int = 0, sub_frame: float = 0.0, seconds: float = 0.0, mark_label: str = '', has_time_constraint: bool = False)¶
Bases:
StructBaseAva Sequence Time
C++ Source:
Plugin: Avalanche
Module: AvalancheSequence
File: AvaSequenceShared.h
Editor Properties: (see get_editor_property/set_editor_property)
frame(int32): [Read-Write]has_time_constraint(bool): [Read-Write]mark_label(str): [Read-Write]seconds(double): [Read-Write]sub_frame(double): [Read-Write]time_type(AvaSequenceTimeType): [Read-Write]
- property time_type: AvaSequenceTimeType¶
[Read-Write]
- Type: