unreal.AvaSequence¶
- class unreal.AvaSequence(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
LevelSequenceAva Sequence
C++ Source:
Plugin: Avalanche
Module: AvalancheSequence
File: AvaSequence.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data(Array[AssetUserData]): [Read-Write] Array of user data stored with the assetmarks(Set[AvaMark]): [Read-Write] The list of Marks in this Sequencepreview_mark_label(str): [Read-Write] The Mark to use to Preview the Sequencetag(AvaTagHandle): [Read-Write]
- get_end_time() double¶
Gets the End Time of this Sequence
- Return type:
double
- get_mark(mark_label) AvaMark or None¶
Get Mark
- get_sequence_tag() AvaTagHandle¶
Get Sequence Tag
- Return type:
- get_start_time() double¶
Gets the Start Time of this Sequence
- Return type:
double