unreal.AvaPatternModifierGridTool¶
- class unreal.AvaPatternModifierGridTool(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AvaPatternModifierToolGrid tool for the pattern modifier
C++ Source:
Plugin: Avalanche
Module: AvalancheModifiers
File: AvaPatternModifierGridTool.h
Editor Properties: (see get_editor_property/set_editor_property)
grid_accumulate_transform(bool): [Read-Write]grid_alignment(AvaPatternModifierGridAlignment): [Read-Write]grid_count_x(int32): [Read-Write]grid_count_y(int32): [Read-Write]grid_plane(AvaPatternModifierPlane): [Read-Write]grid_rotation(Rotator): [Read-Write]grid_scale(Vector): [Read-Write]grid_spacing_x(float): [Read-Write]grid_spacing_y(float): [Read-Write]
- get_grid_alignment() AvaPatternModifierGridAlignment¶
Get Grid Alignment
- Return type:
- get_grid_count_x() int32¶
Get Grid Count X
- Return type:
int32
- get_grid_count_y() int32¶
Get Grid Count Y
- Return type:
int32
- get_grid_plane() AvaPatternModifierPlane¶
Get Grid Plane
- Return type:
- set_grid_accumulate_transform(grid_accumulate_transform) None¶
Set Grid Accumulate Transform
- Parameters:
grid_accumulate_transform (bool)
- set_grid_alignment(grid_alignment) None¶
Set Grid Alignment
- Parameters:
grid_alignment (AvaPatternModifierGridAlignment)
- set_grid_plane(grid_plane) None¶
Set Grid Plane
- Parameters:
grid_plane (AvaPatternModifierPlane)