unreal.AvaPatternModifierGridLayoutOptions¶
- class unreal.AvaPatternModifierGridLayoutOptions(plane: AvaPatternModifierPlane = Ellipsis, axis_inverted: Vector2b = Ellipsis, repeat_count: IntPoint = Ellipsis, spacing: Vector2D = Ellipsis, centered: bool = False, accumulate_transform: bool = False, rotation: Rotator = Ellipsis, scale: Vector = Ellipsis)¶
Bases:
StructBaseAva Pattern Modifier Grid Layout Options
C++ Source:
Plugin: Avalanche
Module: AvalancheModifiers
File: AvaPatternModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
accumulate_transform(bool): [Read-Write]axis_inverted(Vector2b): [Read-Write]centered(bool): [Read-Write] Center the layout based on the planeplane(AvaPatternModifierPlane): [Read-Write]repeat_count(IntPoint): [Read-Write]rotation(Rotator): [Read-Write]scale(Vector): [Read-Write]spacing(Vector2D): [Read-Write] Row, Column
- property plane: AvaPatternModifierPlane¶
[Read-Write]
- Type: