unreal.AvaOutlineModifier¶
- class unreal.AvaOutlineModifier(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AvaGeometryBaseModifierThis modifier adds an outline around a 2D shape with a specific distance
C++ Source:
Plugin: Avalanche
Module: AvalancheModifiers
File: AvaOutlineModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
distance(float): [Read-Write] Set the distance for the outlinemode(AvaOutlineMode): [Read-Write] Set the mode like inset or outsetmodifier_enabled(bool): [Read-Write] Is the modifier enabled or disabledremove_inside(bool): [Read-Write] Remove the inside part and create a hole in the shape
- get_mode() AvaOutlineMode¶
Get Mode
- Return type:
- set_mode(mode) None¶
Set Mode
- Parameters:
mode (AvaOutlineMode)