unreal.AvaEditorSettings

class unreal.AvaEditorSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: DeveloperSettings

Motion Design Editor Settings

C++ Source:

  • Plugin: Avalanche

  • Module: AvalancheEditor

  • File: AvaEditorSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • auto_activate_motion_design_viewport (bool): [Read-Write] Whether to automatically switch to the Motion Design viewport when the mode is activated or a Motion Design level is opened.

  • auto_include_attached_actors_in_edit_actions (bool): [Read-Write] Whether to Automatically Include the Attached Actors when performing Edit Actions such as Cut, Copy, Duplicate.

  • camera_distance (float): [Read-Write] * Distance from the camera that new actors are created via the toolbox or drag and drop. * Also sets the distance from the origin that new Camera Preview Viewport cameras are created.

  • default_viewport_quality_settings (AvaViewportQualitySettings): [Read-Write] Default viewport quality settings for all newly created Motion Design blueprints.

  • enable_level_context_switching (bool): [Read-Write] Whether to allow the Motion Design Interface to show the current selected level rather than fixed at the persistent level

  • keep_relative_transform_when_grouping (bool): [Read-Write] When Grouping Actors with a Null Actor, whether to keep the relative transform of these Actors

  • viewport_quality_presets (Map[Name, AvaViewportQualitySettings]): [Read-Write] Viewport quality settings user presets. deprecated: This property type has changed. Use the updated ViewportQualityPresets instead.

  • viewport_quality_settings_presets (Array[AvaViewportQualitySettingsPreset]): [Read-Write] Viewport quality settings user presets.

property auto_activate_motion_design_viewport: bool

[Read-Write] Whether to automatically switch to the Motion Design viewport when the mode is activated or a Motion Design level is opened.

Type:

(bool)

property auto_include_attached_actors_in_edit_actions: bool

[Read-Write] Whether to Automatically Include the Attached Actors when performing Edit Actions such as Cut, Copy, Duplicate.

Type:

(bool)

property camera_distance: float

[Read-Write] * Distance from the camera that new actors are created via the toolbox or drag and drop. * Also sets the distance from the origin that new Camera Preview Viewport cameras are created.

Type:

(float)

property default_viewport_quality_settings: AvaViewportQualitySettings

[Read-Write] Default viewport quality settings for all newly created Motion Design blueprints.

Type:

(AvaViewportQualitySettings)

property enable_level_context_switching: bool

[Read-Write] Whether to allow the Motion Design Interface to show the current selected level rather than fixed at the persistent level

Type:

(bool)

property keep_relative_transform_when_grouping: bool

[Read-Write] When Grouping Actors with a Null Actor, whether to keep the relative transform of these Actors

Type:

(bool)

property viewport_quality_presets: None

[Read-Write] Viewport quality settings user presets. deprecated: This property type has changed. Use the updated ViewportQualityPresets instead.

Type:

(Map[Name, AvaViewportQualitySettings])

property viewport_quality_settings_presets: None

[Read-Write] Viewport quality settings user presets.

Type:

(Array[AvaViewportQualitySettingsPreset])