unreal.AvaDynamicMeshConverterModifier¶
- class unreal.AvaDynamicMeshConverterModifier(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AvaGeometryBaseModifierAva Dynamic Mesh Converter Modifier
C++ Source:
Plugin: Avalanche
Module: AvalancheModifiers
File: AvaDynamicMeshConverterModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
component_type(int32): [Read-Write] Which components should we take into account for the conversionfilter_actor_classes(Set[type(Class)]): [Read-Write] Actor class to use as filter when gathering actors to convertfilter_actor_mode(AvaDynamicMeshConverterModifierFilter): [Read-Write] Actor filter mode : none, include or exclude specific actor classhide_converted_mesh(bool): [Read-Write] Change visibility of source mesh once they are converted to dynamic mesh, by default will convert itself so hide converted mesh is trueinclude_attached_actors(bool): [Read-Write] Checks and convert all attached actors below this actormodifier_enabled(bool): [Read-Write] Is the modifier enabled or disabledsource_actor_weak(Actor): [Read-Write] What actor should we copy from, by default is selfupdate_interval(float): [Read-Write] Update interval to compare if a transform/material has changed in converted components, when value <= 0 then skipped
- get_component_types() Set[AvaDynamicMeshConverterModifierType]¶
Get Component Types
- Return type:
- get_filter_actor_mode() AvaDynamicMeshConverterModifierFilter¶
Get Filter Actor Mode
- Return type:
- set_component_types(types) None¶
Set Component Types
- Parameters:
types (Set[AvaDynamicMeshConverterModifierType])