unreal.AvaEditorSettings¶
- class unreal.AvaEditorSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DeveloperSettingsMotion Design Editor Settings
C++ Source:
Plugin: Avalanche
Module: AvalancheEditor
File: AvaEditorSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_activate_motion_design_viewport(bool): [Read-Write] Whether to automatically switch to the Motion Design viewport when the mode is activated or a Motion Design level is opened.auto_include_attached_actors_in_edit_actions(bool): [Read-Write] Whether to Automatically Include the Attached Actors when performing Edit Actions such as Cut, Copy, Duplicate.camera_distance(float): [Read-Write] * Distance from the camera that new actors are created via the toolbox or drag and drop. * Also sets the distance from the origin that new Camera Preview Viewport cameras are created.default_viewport_quality_settings(AvaViewportQualitySettings): [Read-Write] Default viewport quality settings for all newly created Motion Design blueprints.enable_level_context_switching(bool): [Read-Write] Whether to allow the Motion Design Interface to show the current selected level rather than fixed at the persistent levelkeep_relative_transform_when_grouping(bool): [Read-Write] When Grouping Actors with a Null Actor, whether to keep the relative transform of these Actorsviewport_quality_presets(Map[Name, AvaViewportQualitySettings]): [Read-Write] Viewport quality settings user presets. deprecated: This property type has changed. Use the updated ViewportQualityPresets instead.viewport_quality_settings_presets(Array[AvaViewportQualitySettingsPreset]): [Read-Write] Viewport quality settings user presets.
- property auto_activate_motion_design_viewport: bool¶
[Read-Write] Whether to automatically switch to the Motion Design viewport when the mode is activated or a Motion Design level is opened.
- Type:
(bool)
- property auto_include_attached_actors_in_edit_actions: bool¶
[Read-Write] Whether to Automatically Include the Attached Actors when performing Edit Actions such as Cut, Copy, Duplicate.
- Type:
(bool)
- property camera_distance: float¶
[Read-Write] * Distance from the camera that new actors are created via the toolbox or drag and drop. * Also sets the distance from the origin that new Camera Preview Viewport cameras are created.
- Type:
(float)
- property default_viewport_quality_settings: AvaViewportQualitySettings¶
[Read-Write] Default viewport quality settings for all newly created Motion Design blueprints.
- Type:
- property enable_level_context_switching: bool¶
[Read-Write] Whether to allow the Motion Design Interface to show the current selected level rather than fixed at the persistent level
- Type:
(bool)
- property keep_relative_transform_when_grouping: bool¶
[Read-Write] When Grouping Actors with a Null Actor, whether to keep the relative transform of these Actors
- Type:
(bool)
- property viewport_quality_presets: None¶
[Read-Write] Viewport quality settings user presets. deprecated: This property type has changed. Use the updated ViewportQualityPresets instead.
- Type: