unreal.AttributePayload¶
- class unreal.AttributePayload(identifier=['None', 'None', - 1, None, ['']])¶
Bases:
unreal.EmptyPayloadAttribute Payload
C++ Source:
Module: Engine
File: AnimDataNotifications.h
Editor Properties: (see get_editor_property/set_editor_property)
identifier(AnimationAttributeIdentifier): [Read-Write] Identifier: Identifier of the attribute
- property identifier¶
[Read-Only] Identifier: Identifier of the attribute
- Type