unreal.AttributeMetaData¶
- class unreal.AttributeMetaData(base_value=0.0, min_value=0.0, max_value=1.0, can_stack=False)¶
Bases:
unreal.TableRowBaseDataTable that allows us to define meta data about attributes. Still a work in progress.
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: AttributeSet.h
Editor Properties: (see get_editor_property/set_editor_property)
base_value(float): [Read-Write] Base Valuecan_stack(bool): [Read-Write] Can Stackmax_value(float): [Read-Write] Max Valuemin_value(float): [Read-Write] Min Value