unreal.ArtifactSettings¶
- class unreal.ArtifactSettings(artifact_name='', client_id='', client_secret='', product_id='', sandbox_id='', deployment_id='', encryption_key='')¶
Bases:
unreal.StructBaseArtifact Settings
C++ Source:
Plugin: OnlineSubsystemEOS
Module: OnlineSubsystemEOS
File: EOSSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
artifact_name(str): [Read-Write] Artifact Name: This needs to match what the launcher passes in the -epicapp command line argclient_id(str): [Read-Write] Client Idclient_secret(str): [Read-Write] Client Secretdeployment_id(str): [Read-Write] Deployment Idencryption_key(str): [Read-Write] Encryption Keyproduct_id(str): [Read-Write] Product Idsandbox_id(str): [Read-Write] Sandbox Id