unreal.ApplicationState¶
- class unreal.ApplicationState¶
Bases:
EnumBaseapplication state when the game receives a notification
C++ Source:
Module: Engine
File: BlueprintPlatformLibrary.h
- ACTIVE: ApplicationState = Ellipsis¶
The Application was active when receiving the notification
- Type:
3
- BACKGROUND: ApplicationState = Ellipsis¶
The Application was in the background when receiving the notification
- Type:
2
- INACTIVE: ApplicationState = Ellipsis¶
The Application was inactive when receiving the notification
- Type:
1
- UNKNOWN: ApplicationState = Ellipsis¶
The Application was in an unknown state when receiving the notification
- Type:
0