unreal.AppleARKitSettings
¶
- class unreal.AppleARKitSettings(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
Apple ARKit Settings
C++ Source:
Plugin: AppleARKit
Module: AppleARKit
File: AppleARKitSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
adjust_thread_priorities_during_ar_session
(bool): [Read-Write] Adjust Thread Priorities During ARSession: Whether to adjust thread priorities during an AR session or notar_kit_timecode_provider
(str): [Read-Write] ARKit Timecode Provider: Used to specify the timecode provider to use when identifying when an update occurred. Useful when using external timecode generators to sync multiple devices/machinesdefault_face_tracking_direction
(ARFaceTrackingDirection): [Read-Write] Default Face Tracking Direction: The default tracking to use when tracking face blend shapes (face relative or mirrored). Defaults to face relativedefault_face_tracking_live_link_subject_name
(Name): [Read-Write] Default Face Tracking Live Link Subject Name: The default name to use when publishing face tracking name If multiple faces are tracked, the subject name for the faces will be: #1: DefaultFaceTrackingLiveLinkSubjectName #2: DefaultFaceTrackingLiveLinkSubjectName-1 #3: DefaultFaceTrackingLiveLinkSubjectName-2, etcdefault_pose_tracking_live_link_subject_name
(Name): [Read-Write] Default Pose Tracking Live Link Subject Name: The default name to use when publishing pose tracking nameface_tracking_file_writer_type
(ARFaceTrackingFileWriterType): [Read-Write] Face Tracking File Writer Type: The type of face AR publisher that writes to disk to createface_tracking_log_data
(bool): [Read-Write] Face Tracking Log Data: Whether file writing is enabled at all or notface_tracking_log_dir
(str): [Read-Write] Face Tracking Log Dirface_tracking_write_each_frame
(bool): [Read-Write] Face Tracking Write Each Frame: Whether to publish each frame or when the “FaceAR WriteCurveFilegame_thread_priority_override
(int32): [Read-Write] Game Thread Priority Override: The game thread priority to change to when an AR session is running, default is 47live_link_publishing_port
(int32): [Read-Write] Live Link Publishing Port: The port to use when listening/sending LiveLink face blend shapes via the networklivelink_tracking_types
(Array[LivelinkTrackingType]): [Read-Write] Livelink Tracking Types: Livelink tracking type. To publish face blend shapes, or body pose data to LiveLink, or nonerender_thread_priority_override
(int32): [Read-Write] Render Thread Priority Override: The render thread priority to change to when an AR session is running, default is 45require_ar_kit_support
(bool): [Read-Write] Require ARKit Support: When True the project can only be installed on devices that support ARKit.should_write_camera_image_per_frame
(bool): [Read-Write] Should Write Camera Image Per Frame: Whether to publish the camera image each framewritten_camera_image_quality
(int32): [Read-Write] Written Camera Image Quality: The quality setting to generate the jpeg images at. Defaults to 85, which is “high quality”. Lower values reduce data footprintwritten_camera_image_rotation
(TextureRotationDirection): [Read-Write] Written Camera Image Rotation: Defaults to none. Use Right when in portrait modewritten_camera_image_scale
(float): [Read-Write] Written Camera Image Scale: The scale to write the images at. Used to reduce data footprint
- property adjust_thread_priorities_during_ar_session: bool¶
[Read-Only] Adjust Thread Priorities During ARSession: Whether to adjust thread priorities during an AR session or not
- Type:
(bool)
- property ar_kit_timecode_provider: str¶
[Read-Only] ARKit Timecode Provider: Used to specify the timecode provider to use when identifying when an update occurred. Useful when using external timecode generators to sync multiple devices/machines
- Type:
(str)
- property default_face_tracking_direction: ARFaceTrackingDirection¶
[Read-Only] Default Face Tracking Direction: The default tracking to use when tracking face blend shapes (face relative or mirrored). Defaults to face relative
- Type:
- property default_face_tracking_live_link_subject_name: Name¶
[Read-Only] Default Face Tracking Live Link Subject Name: The default name to use when publishing face tracking name If multiple faces are tracked, the subject name for the faces will be: #1: DefaultFaceTrackingLiveLinkSubjectName #2: DefaultFaceTrackingLiveLinkSubjectName-1 #3: DefaultFaceTrackingLiveLinkSubjectName-2, etc
- Type:
(Name)
- property default_pose_tracking_live_link_subject_name: Name¶
[Read-Only] Default Pose Tracking Live Link Subject Name: The default name to use when publishing pose tracking name
- Type:
(Name)
- property face_tracking_file_writer_type: ARFaceTrackingFileWriterType¶
[Read-Only] Face Tracking File Writer Type: The type of face AR publisher that writes to disk to create
- Type:
- property face_tracking_log_data: bool¶
[Read-Only] Face Tracking Log Data: Whether file writing is enabled at all or not
- Type:
(bool)
- property face_tracking_write_each_frame: bool¶
[Read-Only] Face Tracking Write Each Frame: Whether to publish each frame or when the “FaceAR WriteCurveFile
- Type:
(bool)
- property game_thread_priority_override: int¶
[Read-Only] Game Thread Priority Override: The game thread priority to change to when an AR session is running, default is 47
- Type:
(int32)
- property live_link_publishing_port: int¶
[Read-Only] Live Link Publishing Port: The port to use when listening/sending LiveLink face blend shapes via the network
- Type:
(int32)
- property livelink_tracking_types: Array[LivelinkTrackingType]¶
[Read-Only] Livelink Tracking Types: Livelink tracking type. To publish face blend shapes, or body pose data to LiveLink, or none
- Type:
- property render_thread_priority_override: int¶
[Read-Only] Render Thread Priority Override: The render thread priority to change to when an AR session is running, default is 45
- Type:
(int32)
- property require_ar_kit_support: bool¶
[Read-Only] Require ARKit Support: When True the project can only be installed on devices that support ARKit.
- Type:
(bool)
- property should_write_camera_image_per_frame: bool¶
[Read-Only] Should Write Camera Image Per Frame: Whether to publish the camera image each frame
- Type:
(bool)
- property written_camera_image_quality: int¶
[Read-Only] Written Camera Image Quality: The quality setting to generate the jpeg images at. Defaults to 85, which is “high quality”. Lower values reduce data footprint
- Type:
(int32)
- property written_camera_image_rotation: TextureRotationDirection¶
[Read-Only] Written Camera Image Rotation: Defaults to none. Use Right when in portrait mode
- Type: