unreal.AppleARKitPoseTrackingLiveLinkRemapAsset¶
- class unreal.AppleARKitPoseTrackingLiveLinkRemapAsset(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
LiveLinkRetargetAssetApple ARKit Pose Tracking Live Link Remap Asset
C++ Source:
Plugin: AppleARKit
Module: AppleARKitPoseTrackingLiveLink
File: AppleARKitPoseTrackingLiveLinkRemapAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
apple_ar_kit_bone_names_to_mesh_bone_names(Map[Name, Name]): [Read-Write] Apple ARKit Bone Names to Mesh Bone Namesapple_ar_kit_human_forward(Vector): [Read-Write] Apple ARKit Human Forwardmesh_forward(Vector): [Read-Write] Mesh Forward