unreal.AnimatedSparseVolumeTextureController¶
- class unreal.AnimatedSparseVolumeTextureController(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectUtility (blueprint) class for controlling SparseVolumeTexture playback.
C++ Source:
Module: Engine
File: SparseVolumeTexture.h
Editor Properties: (see get_editor_property/set_editor_property)
blocking_streaming_requests(bool): [Read-Write]frame_rate(float): [Read-Write]is_playing(bool): [Read-Write]mip_level(int32): [Read-Write]sparse_volume_texture(SparseVolumeTexture): [Read-Write]time(float): [Read-Write]
- get_current_frame() SparseVolumeTextureFrame¶
Get Current Frame
- Return type:
- get_current_frames_for_interpolation() -> (frame0=SparseVolumeTextureFrame, frame1=SparseVolumeTextureFrame, lerp_alpha=float)¶
Get Current Frames for Interpolation
- Returns:
frame0 (SparseVolumeTextureFrame):
frame1 (SparseVolumeTextureFrame):
lerp_alpha (float):
- Return type:
tuple
- get_frame_by_index(frame_index) SparseVolumeTextureFrame¶
Get Frame by Index
- Parameters:
frame_index (int32)
- Return type:
- property sparse_volume_texture: SparseVolumeTexture¶
[Read-Write]
- Type: