unreal.SparseVolumeTexture¶
- class unreal.SparseVolumeTexture(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectSparseVolumeTexture base interface to communicate with material graph and shader bindings.
C++ Source:
Module: Engine
File: SparseVolumeTexture.h
- get_num_frames() int32¶
Get Num Frames
- Return type:
int32
- get_num_mip_levels() int32¶
Get Num Mip Levels
- Return type:
int32
- get_size_x() int32¶
Get Size X
- Return type:
int32
- get_size_y() int32¶
Get Size Y
- Return type:
int32
- get_size_z() int32¶
Get Size Z
- Return type:
int32