unreal.SparseVolumeTexture

class unreal.SparseVolumeTexture(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

SparseVolumeTexture base interface to communicate with material graph and shader bindings.

C++ Source:

  • Module: Engine

  • File: SparseVolumeTexture.h

get_frame_transform() → Transform

Get Frame Transform

Return type:

Transform

get_num_frames() → int32

Get Num Frames

Return type:

int32

get_num_mip_levels() → int32

Get Num Mip Levels

Return type:

int32

get_size_x() → int32

Get Size X

Return type:

int32

get_size_y() → int32

Get Size Y

Return type:

int32

get_size_z() → int32

Get Size Z

Return type:

int32