unreal.AnimatedBoneAttribute¶
- class unreal.AnimatedBoneAttribute(identifier=['None', 'None', - 1, None, ['']], curve=[])¶
Bases:
unreal.StructBaseStructure encapsulating animated (bone) attribute data.
C++ Source:
Module: Engine
File: AnimDataModel.h
Editor Properties: (see get_editor_property/set_editor_property)
curve(AttributeCurve): [Read-Only] Curve: Curve containing the (animated) attribute dataidentifier(AnimationAttributeIdentifier): [Read-Only] Identifier: Identifier to reference this attribute by
- property curve¶
[Read-Only] Curve: Curve containing the (animated) attribute data
- Type
- property identifier¶
[Read-Only] Identifier: Identifier to reference this attribute by
- Type