unreal.AnimToTextureInstancePlaybackData
¶
- class unreal.AnimToTextureInstancePlaybackData(current_state: AnimToTextureAnimState = Ellipsis)¶
Bases:
StructBase
Anim to Texture Instance Playback Data
C++ Source:
Plugin: AnimToTexture
Module: AnimToTexture
File: AnimToTextureInstancePlaybackHelpers.h
Editor Properties: (see get_editor_property/set_editor_property)
current_state
(AnimToTextureAnimState): [Read-Write] Store prev state to allow blending of prev->current state in material Uncomment this if we start blending states UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = “AnimToTexture”) FAnimToTextureAnimState PrevState;
- property current_state: AnimToTextureAnimState¶
[Read-Write] Store prev state to allow blending of prev->current state in material Uncomment this if we start blending states UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = “AnimToTexture”) FAnimToTextureAnimState PrevState;
- Type: