unreal.AnimToTextureAnimState¶
- class unreal.AnimToTextureAnimState(start_frame: float = 0.0, num_frames: float = 0.0, play_rate: float = 0.0, looping: float = 0.0, global_start_time: float = 0.0)¶
Bases:
StructBaseUse floats to match custom floats of instanced static mesh We could pack a float w/ more parameters if desired
C++ Source:
Plugin: AnimToTexture
Module: AnimToTexture
File: AnimToTextureInstancePlaybackHelpers.h
Editor Properties: (see get_editor_property/set_editor_property)
global_start_time(float): [Read-Write]looping(float): [Read-Write]num_frames(float): [Read-Write]play_rate(float): [Read-Write]start_frame(float): [Read-Write]