unreal.AnimSequenceTransformProviderData¶
- class unreal.AnimSequenceTransformProviderData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
TransformProviderDataAnim Sequence Transform Provider Data
C++ Source:
Module: Engine
File: AnimSequenceTransformProviderData.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_space_list(AnimSequenceTransformProviderBlendSpaceList): [Read-Write]blend_spaces(Array[AnimSequenceTransformProviderBlendSpace]): [Read-Write]enable_blend_tracking(bool): [Read-Write] Enable game-thread playback tracking for blend state queries via GetPosition.layer_stack(AnimSequenceTransformProviderLayerStack): [Read-Write]layers(Array[AnimSequenceTransformProviderLayer]): [Read-Write]sequence_list(AnimSequenceTransformProviderSequenceList): [Read-Write]sequences(Array[AnimSequenceTransformProviderSequence]): [Read-Write]skinned_asset(SkinnedAsset): [Read-Write]
- property blend_space_list: AnimSequenceTransformProviderBlendSpaceList¶
[Read-Only]
- classmethod create_from_anim_bank(anim_bank) AnimSequenceTransformProviderData¶
Creates a transform provider data asset from an AnimBank asset.
- Parameters:
anim_bank (AnimBank)
- Return type:
- classmethod create_from_anim_bank_data(anim_bank_data) AnimSequenceTransformProviderData¶
Creates a transform provider data asset from an AnimBankData asset.
- Parameters:
anim_bank_data (AnimBankData)
- Return type:
- property enable_blend_tracking: bool¶
[Read-Only] Enable game-thread playback tracking for blend state queries via GetPosition.
- Type:
(bool)
- get_blend_spaces() Array[AnimSequenceTransformProviderBlendSpace]¶
Get Blend Spaces
- Return type:
- get_layers() Array[AnimSequenceTransformProviderLayer]¶
Get Layers
- Return type:
- get_num_layers() int32¶
Returns the number of layers. Always >= 1.
- Return type:
int32
- get_sequence_play_length(sequence_index) float¶
Returns the play length for a sequence.
- Parameters:
sequence_index (int32)
- Return type:
- get_sequences() Array[AnimSequenceTransformProviderSequence]¶
Get Sequences
- Return type:
- get_skinned_asset() SkinnedAsset¶
Returns the skinned asset for the transform provider.
- Return type:
- property layer_stack: AnimSequenceTransformProviderLayerStack¶
[Read-Only]
- property sequence_list: AnimSequenceTransformProviderSequenceList¶
[Read-Only]
- property skinned_asset: SkinnedAsset¶
[Read-Write]
- Type: