unreal.AnimSequenceTransformProviderLayer¶
- class unreal.AnimSequenceTransformProviderLayer(blend_mode: AnimSequenceTransformProviderLayerBlendMode = Ellipsis, weight: float = 0.0, bone_mask_profile_name: Name = 'None', mesh_space_rotation: bool = False)¶
Bases:
StructBaseAnim Sequence Transform Provider Layer
C++ Source:
Module: Engine
File: AnimSequenceTransformProviderData.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_mode(AnimSequenceTransformProviderLayerBlendMode): [Read-Write]bone_mask_profile_name(Name): [Read-Write] Name of a blend profile on the skeleton to use as a per-bone weight mask. Empty means all bones at full weight.mesh_space_rotation(bool): [Read-Write] Blend rotation in global space instead of local space.weight(float): [Read-Write]
- property blend_mode: AnimSequenceTransformProviderLayerBlendMode¶
[Read-Write]
- property bone_mask_profile_name: Name¶
[Read-Write] Name of a blend profile on the skeleton to use as a per-bone weight mask. Empty means all bones at full weight.
- Type:
(Name)