unreal.AnimSequenceTransformProviderLayer

class unreal.AnimSequenceTransformProviderLayer(blend_mode: AnimSequenceTransformProviderLayerBlendMode = Ellipsis, weight: float = 0.0, bone_mask_profile_name: Name = 'None', mesh_space_rotation: bool = False)

Bases: StructBase

Anim Sequence Transform Provider Layer

C++ Source:

  • Module: Engine

  • File: AnimSequenceTransformProviderData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blend_mode (AnimSequenceTransformProviderLayerBlendMode): [Read-Write]

  • bone_mask_profile_name (Name): [Read-Write] Name of a blend profile on the skeleton to use as a per-bone weight mask. Empty means all bones at full weight.

  • mesh_space_rotation (bool): [Read-Write] Blend rotation in global space instead of local space.

  • weight (float): [Read-Write]

property blend_mode: AnimSequenceTransformProviderLayerBlendMode

[Read-Write]

Type:

(AnimSequenceTransformProviderLayerBlendMode)

property bone_mask_profile_name: Name

[Read-Write] Name of a blend profile on the skeleton to use as a per-bone weight mask. Empty means all bones at full weight.

Type:

(Name)

property mesh_space_rotation: bool

[Read-Write] Blend rotation in global space instead of local space.

Type:

(bool)

property weight: float

[Read-Write]

Type:

(float)