unreal.AnimSequenceTrackManualData

class unreal.AnimSequenceTrackManualData(sequence_index: int = 0, position: float = 0.0, blend_time: float = 0.0, loop_mode: AnimSequenceTrackLoopMode = Ellipsis)

Bases: StructBase

Anim Sequence Track Manual Data

C++ Source:

  • Module: Engine

  • File: AnimSequenceTransformProviderData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blend_time (float): [Read-Write] The duration of the blend transition in seconds. Use 0 for an instant switch.

  • loop_mode (AnimSequenceTrackLoopMode): [Read-Write] The mode to control looping behavior for when the position is not within the sequence bounds.

  • position (float): [Read-Write] The time position to sample in the sequence.

  • sequence_index (int32): [Read-Write] The sequence index to play.

property blend_time: float

[Read-Write] The duration of the blend transition in seconds. Use 0 for an instant switch.

Type:

(float)

property loop_mode: AnimSequenceTrackLoopMode

[Read-Write] The mode to control looping behavior for when the position is not within the sequence bounds.

Type:

(AnimSequenceTrackLoopMode)

property position: float

[Read-Write] The time position to sample in the sequence.

Type:

(float)

property sequence_index: int

[Read-Write] The sequence index to play.

Type:

(int32)