unreal.AnimSequenceTrackManualData¶
- class unreal.AnimSequenceTrackManualData(sequence_index: int = 0, position: float = 0.0, blend_time: float = 0.0, loop_mode: AnimSequenceTrackLoopMode = Ellipsis)¶
Bases:
StructBaseAnim Sequence Track Manual Data
C++ Source:
Module: Engine
File: AnimSequenceTransformProviderData.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_time(float): [Read-Write] The duration of the blend transition in seconds. Use 0 for an instant switch.loop_mode(AnimSequenceTrackLoopMode): [Read-Write] The mode to control looping behavior for when the position is not within the sequence bounds.position(float): [Read-Write] The time position to sample in the sequence.sequence_index(int32): [Read-Write] The sequence index to play.
- property blend_time: float¶
[Read-Write] The duration of the blend transition in seconds. Use 0 for an instant switch.
- Type:
(float)
- property loop_mode: AnimSequenceTrackLoopMode¶
[Read-Write] The mode to control looping behavior for when the position is not within the sequence bounds.
- Type: