unreal.AnimSequenceTrackBlendSpaceData

class unreal.AnimSequenceTrackBlendSpaceData(blend_space_index: int = 0, blend_position: Vector2f = Ellipsis, position: float = 0.0, play_rate: float = 0.0, blend_time: float = 0.0, loop_mode: AnimSequenceTrackLoopMode = Ellipsis)

Bases: StructBase

Anim Sequence Track Blend Space Data

C++ Source:

  • Module: Engine

  • File: AnimSequenceTransformProviderData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blend_position (Vector2f): [Read-Write] The 2D blend position.

  • blend_space_index (int32): [Read-Write] Index into the ASTP’s BlendSpaces array.

  • blend_time (float): [Read-Write] The duration of the blend transition in seconds. Use 0 for an instant switch.

  • loop_mode (AnimSequenceTrackLoopMode): [Read-Write] The mode to control looping behavior.

  • play_rate (float): [Read-Write] The rate multiplier to play the animation.

  • position (float): [Read-Write] The starting time position to begin play.

property blend_position: Vector2f

[Read-Write] The 2D blend position.

Type:

(Vector2f)

property blend_space_index: int

[Read-Write] Index into the ASTP’s BlendSpaces array.

Type:

(int32)

property blend_time: float

[Read-Write] The duration of the blend transition in seconds. Use 0 for an instant switch.

Type:

(float)

property loop_mode: AnimSequenceTrackLoopMode

[Read-Write] The mode to control looping behavior.

Type:

(AnimSequenceTrackLoopMode)

property play_rate: float

[Read-Write] The rate multiplier to play the animation.

Type:

(float)

property position: float

[Read-Write] The starting time position to begin play.

Type:

(float)