unreal.AnimSequenceTrackPosition

class unreal.AnimSequenceTrackPosition(source_position: float = 0.0, target_position: float = 0.0, blend_weight: float = 0.0, blend_time: float = 0.0)

Bases: StructBase

Anim Sequence Track Position

C++ Source:

  • Module: Engine

  • File: AnimSequenceTransformProviderData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blend_time (float): [Read-Write]

  • blend_weight (float): [Read-Write]

  • source_position (float): [Read-Write]

  • target_position (float): [Read-Write]

property blend_time: float

[Read-Only]

Type:

(float)

property blend_weight: float

[Read-Only]

Type:

(float)

property source_position: float

[Read-Only]

Type:

(float)

property target_position: float

[Read-Only]

Type:

(float)