unreal.AnimSequenceTrackPosition¶
- class unreal.AnimSequenceTrackPosition(source_position: float = 0.0, target_position: float = 0.0, blend_weight: float = 0.0, blend_time: float = 0.0)¶
Bases:
StructBaseAnim Sequence Track Position
C++ Source:
Module: Engine
File: AnimSequenceTransformProviderData.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_time(float): [Read-Write]blend_weight(float): [Read-Write]source_position(float): [Read-Write]target_position(float): [Read-Write]