unreal.AnimPhysSphericalLimit¶
- class unreal.AnimPhysSphericalLimit¶
Bases:
unreal.StructBaseAnim Phys Spherical Limit
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_AnimDynamics.h
Editor Properties: (see get_editor_property/set_editor_property)
driving_bone(BoneReference): [Read-Write] Driving Bone: Bone to attach the sphere tolimit_radius(float): [Read-Write] Limit Radius: Radius of the spherelimit_type(SphericalLimitType): [Read-Write] Limit Type: Whether to lock bodies inside or outside of the spheresphere_local_offset(Vector): [Read-Write] Sphere Local Offset: Local offset for the sphere, if no driving bone is set this is in node space, otherwise bone space