unreal.AnimNotify_PlaySound¶
- class unreal.AnimNotify_PlaySound(outer=None, name='None')¶
Bases:
unreal.AnimNotifyAnim Notify Play Sound
C++ Source:
Module: Engine
File: AnimNotify_PlaySound.h
Editor Properties: (see get_editor_property/set_editor_property)
attach_name(Name): [Read-Write] Attach Name: Socket or bone name to attach sound tofollow(bool): [Read-Write] Follow: If this sound should follow its ownernotify_color(Color): [Read-Write] Notify Color: Color of Notify in editorpitch_multiplier(float): [Read-Write] Pitch Multiplier: Pitch Multiplierpreview_ignore_attenuation(bool): [Read-Write] Preview Ignore Attenuationshould_fire_in_editor(bool): [Read-Write] Should Fire in Editor: Whether this notify instance should fire in animation editorssound(SoundBase): [Read-Write] Sound: Sound to Playvolume_multiplier(float): [Read-Write] Volume Multiplier: Volume Multiplier