unreal.AnimNotify_PlayParticleEffect¶
- class unreal.AnimNotify_PlayParticleEffect(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimNotifyAnim Notify Play Particle Effect
C++ Source:
Module: Engine
File: AnimNotify_PlayParticleEffect.h
Editor Properties: (see get_editor_property/set_editor_property)
attached(bool): [Read-Write] Should attach to the bone/socketlocation_offset(Vector): [Read-Write] Location offset from the socketnotify_color(Color): [Read-Write] Color of Notify in editorps_template(ParticleSystem): [Read-Write] Particle System to Spawnrotation_offset(Rotator): [Read-Write] Rotation offset from socketscale(Vector): [Read-Write] Scale to spawn the particle system atshould_fire_in_editor(bool): [Read-Write] Whether this notify instance should fire in animation editorssocket_name(Name): [Read-Write] SocketName to attach to
- property ps_template: ParticleSystem¶
[Read-Only] Particle System to Spawn
- Type: