unreal.AnimNotify_PlayNiagaraEffect¶
- class unreal.AnimNotify_PlayNiagaraEffect(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimNotifyAnim Notify Play Niagara Effect
C++ Source:
Plugin: Niagara
Module: NiagaraAnimNotifies
File: AnimNotify_PlayNiagaraEffect.h
Editor Properties: (see get_editor_property/set_editor_property)
absolute_scale(bool): [Read-Write] Whether or not we are in absolute scale modeattached(bool): [Read-Write] Should attach to the bone/socketlocation_offset(Vector): [Read-Write] Location offset from the socketnotify_color(Color): [Read-Write] Color of Notify in editorrotation_offset(Rotator): [Read-Write] Rotation offset from socketscale(Vector): [Read-Write] Scale to spawn the Niagara system atshould_fire_in_editor(bool): [Read-Write] Whether this notify instance should fire in animation editorssocket_name(Name): [Read-Write] SocketName to attach totemplate(NiagaraSystem): [Read-Write] Niagara System to Spawn
- get_spawned_effect() FXSystemComponent¶
Return FXSystemComponent created from SpawnEffect
- Return type:
- property template: NiagaraSystem¶
[Read-Only] Niagara System to Spawn
- Type: