unreal.AnimNotify_PlayNiagaraEffect¶
- class unreal.AnimNotify_PlayNiagaraEffect(outer=None, name='None')¶
Bases:
unreal.AnimNotifyAnim Notify Play Niagara Effect
C++ Source:
Plugin: Niagara
Module: NiagaraAnimNotifies
File: AnimNotify_PlayNiagaraEffect.h
Editor Properties: (see get_editor_property/set_editor_property)
absolute_scale(bool): [Read-Write] Absolute Scale: Whether or not we are in absolute scale modeattached(bool): [Read-Write] Attached: Should attach to the bone/socketlocation_offset(Vector): [Read-Write] Location Offset: Location offset from the socketnotify_color(Color): [Read-Write] Notify Color: Color of Notify in editorrotation_offset(Rotator): [Read-Write] Rotation Offset: Rotation offset from socketscale(Vector): [Read-Write] Scale: Scale to spawn the Niagara system atshould_fire_in_editor(bool): [Read-Write] Should Fire in Editor: Whether this notify instance should fire in animation editorssocket_name(Name): [Read-Write] Socket Name: SocketName to attach totemplate(NiagaraSystem): [Read-Write] Template: Niagara System to Spawn
- get_spawned_effect() FXSystemComponent¶
Return FXSystemComponent created from SpawnEffect
- Return type
- property location_offset¶
[Read-Only] Location Offset: Location offset from the socket
- Type
(Vector)
- property template¶
[Read-Only] Template: Niagara System to Spawn
- Type