unreal.AnimNode_RotateRootBone
¶
- class unreal.AnimNode_RotateRootBone(base_pose: PoseLink = [], pitch: float = 0.0, yaw: float = 0.0, pitch_scale_bias_clamp: InputScaleBiasClamp = Ellipsis, yaw_scale_bias_clamp: InputScaleBiasClamp = Ellipsis, mesh_to_component: Rotator = Ellipsis)¶
Bases:
AnimNode_Base
TODO:: Comment
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_RotateRootBone.h
Editor Properties: (see get_editor_property/set_editor_property)
base_pose
(PoseLink): [Read-Write] Base Posemesh_to_component
(Rotator): [Read-Write] Mesh to Componentpitch
(float): [Read-Write] Pitchpitch_scale_bias_clamp
(InputScaleBiasClamp): [Read-Write] Pitch Scale Bias Clampyaw
(float): [Read-Write] Yawyaw_scale_bias_clamp
(InputScaleBiasClamp): [Read-Write] Yaw Scale Bias Clamp
- property pitch_scale_bias_clamp: InputScaleBiasClamp¶
[Read-Write] Pitch Scale Bias Clamp
- Type:
- property yaw_scale_bias_clamp: InputScaleBiasClamp¶
[Read-Write] Yaw Scale Bias Clamp
- Type: