unreal.InputScaleBiasClamp¶
- class unreal.InputScaleBiasClamp(map_range: bool = False, clamp_result: bool = False, interp_result: bool = False, range: InputRange = Ellipsis, out_range: InputRange = Ellipsis, scale: float = 0.0, bias: float = 0.0, clamp_min: float = 0.0, clamp_max: float = 0.0, interp_speed_increasing: float = 0.0, interp_speed_decreasing: float = 0.0)¶
Bases:
StructBaseInput modifier with remapping, scaling, biasing, clamping, and interpolation
C++ Source:
Module: Engine
File: InputScaleBias.h
Editor Properties: (see get_editor_property/set_editor_property)
bias(float): [Read-Write] Biasclamp_max(float): [Read-Write] Clamp Maxclamp_min(float): [Read-Write] Clamp Minclamp_result(bool): [Read-Write] Clamp Resultinterp_result(bool): [Read-Write] Interp Resultinterp_speed_decreasing(float): [Read-Write] Interp Speed Decreasinginterp_speed_increasing(float): [Read-Write] Interp Speed Increasingmap_range(bool): [Read-Write] Map Rangeout_range(InputRange): [Read-Write] Out Rangerange(InputRange): [Read-Write] In Rangescale(float): [Read-Write] Scale
- property out_range: InputRange¶
[Read-Write] Out Range
- Type:
- property range: InputRange¶
[Read-Write] In Range
- Type: