unreal.AnimNode_RigMapper

class unreal.AnimNode_RigMapper(source_pose: PoseLink = [], definitions: None = [], lod_threshold: int = 0, alpha: float = 0.0)

Bases: AnimNode_Base

Anim Node Rig Mapper

C++ Source:

  • Plugin: RigMapper

  • Module: RigMapper

  • File: AnimNode_RigMapper.h

Editor Properties: (see get_editor_property/set_editor_property)

  • alpha (float): [Read-Write]

  • definitions (Array[RigMapperDefinition]): [Read-Write]

  • lod_threshold (int32): [Read-Write] * Max LOD that this node is allowed to run * For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index) * when the component LOD becomes 3, it will stop update/evaluate * currently transition would be issue and that has to be re-visited

  • source_pose (PoseLink): [Read-Write]

property alpha: float

[Read-Write]

Type:

(float)

property definitions: None

[Read-Write]

Type:

(Array[RigMapperDefinition])

property lod_threshold: int

[Read-Write] * Max LOD that this node is allowed to run * For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index) * when the component LOD becomes 3, it will stop update/evaluate * currently transition would be issue and that has to be re-visited

Type:

(int32)

property source_pose: PoseLink

[Read-Write]

Type:

(PoseLink)