unreal.AnimNode_RigMapper¶
- class unreal.AnimNode_RigMapper(source_pose: PoseLink = [], definitions: None = [], lod_threshold: int = 0, alpha: float = 0.0)¶
Bases:
AnimNode_BaseAnim Node Rig Mapper
C++ Source:
Plugin: RigMapper
Module: RigMapper
File: AnimNode_RigMapper.h
Editor Properties: (see get_editor_property/set_editor_property)
alpha(float): [Read-Write]definitions(Array[RigMapperDefinition]): [Read-Write]lod_threshold(int32): [Read-Write] * Max LOD that this node is allowed to run * For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index) * when the component LOD becomes 3, it will stop update/evaluate * currently transition would be issue and that has to be re-visitedsource_pose(PoseLink): [Read-Write]
- property lod_threshold: int¶
[Read-Write] * Max LOD that this node is allowed to run * For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index) * when the component LOD becomes 3, it will stop update/evaluate * currently transition would be issue and that has to be re-visited
- Type:
(int32)