unreal.AnimNode_PoseSnapshot¶
- class unreal.AnimNode_PoseSnapshot(snapshot_name: Name = 'None', snapshot: PoseSnapshot = Ellipsis, mode: SnapshotSourceMode = Ellipsis)¶
Bases:
AnimNode_BaseProvide a snapshot pose, either from the internal named pose cache or via a supplied snapshot
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_PoseSnapshot.h
Editor Properties: (see get_editor_property/set_editor_property)
mode(SnapshotSourceMode): [Read-Write] How to access the snapshotsnapshot(PoseSnapshot): [Read-Write] Snapshot to use. This should be populated at first by calling SnapshotPosesnapshot_name(Name): [Read-Write] The name of the snapshot previously stored with SavePoseSnapshot
- property mode: SnapshotSourceMode¶
[Read-Write] How to access the snapshot
- Type:
- property snapshot: PoseSnapshot¶
[Read-Write] Snapshot to use. This should be populated at first by calling SnapshotPose
- Type: