unreal.AnimNode_ModifyCurve¶
- class unreal.AnimNode_ModifyCurve(source_pose=[], curve_map={}, curve_values=[], alpha=1.0, apply_mode=ModifyCurveApplyMode.BLEND)¶
Bases:
unreal.AnimNode_BaseEasy way to modify curve values on a pose
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_ModifyCurve.h
Editor Properties: (see get_editor_property/set_editor_property)
alpha(float): [Read-Write] Alphaapply_mode(ModifyCurveApplyMode): [Read-Write] Apply Modecurve_map(Map(Name, float)): [Read-Write] Curve Mapcurve_values(Array(float)): [Read-Write] Curve Valuessource_pose(PoseLink): [Read-Write] Source Pose
- property apply_mode¶
[Read-Write] Apply Mode
- Type