unreal.AnimNode_ModifyBone

class unreal.AnimNode_ModifyBone(component_pose: ComponentSpacePoseLink = [], lod_threshold: int = 0, alpha_input_type: AnimAlphaInputType = Ellipsis, alpha_bool_enabled: bool = False, alpha: float = 0.0, alpha_scale_bias: InputScaleBias = Ellipsis, alpha_bool_blend: InputAlphaBoolBlend = Ellipsis, alpha_curve_name: Name = 'None', alpha_scale_bias_clamp: InputScaleBiasClamp = Ellipsis, translation: Vector = Ellipsis, rotation: Rotator = Ellipsis, scale: Vector = Ellipsis)

Bases: AnimNode_SkeletalControlBase

Simple controller that replaces or adds to the translation/rotation of a single bone.

C++ Source:

  • Module: AnimGraphRuntime

  • File: AnimNode_ModifyBone.h

Editor Properties: (see get_editor_property/set_editor_property)

  • alpha (float): [Read-Write] Alpha: Current strength of the skeletal control

  • alpha_bool_blend (InputAlphaBoolBlend): [Read-Write] Alpha Bool Blend

  • alpha_bool_enabled (bool): [Read-Write] Alpha Bool Enabled

  • alpha_curve_name (Name): [Read-Write] Alpha Curve Name

  • alpha_input_type (AnimAlphaInputType): [Read-Write] Alpha Input Type

  • alpha_scale_bias (InputScaleBias): [Read-Write] Alpha Scale Bias

  • alpha_scale_bias_clamp (InputScaleBiasClamp): [Read-Write] Alpha Scale Bias Clamp

  • bone_to_modify (BoneReference): [Read-Write] Bone to Modify: Name of bone to control. This is the main bone chain to modify from. *

  • component_pose (ComponentSpacePoseLink): [Read-Write] Component Pose: Input link

  • lod_threshold (int32): [Read-Write] LODThreshold: * Max LOD that this node is allowed to run * For example if you have LODThreadhold to be 2, it will run until LOD 2 (based on 0 index) * when the component LOD becomes 3, it will stop update/evaluate * currently transition would be issue and that has to be re-visited

  • rotation (Rotator): [Read-Write] Rotation: New rotation of bone to apply.

  • rotation_mode (BoneModificationMode): [Read-Write] Rotation Mode: Whether and how to modify the translation of this bone.

  • rotation_space (BoneControlSpace): [Read-Write] Rotation Space: Reference frame to apply Rotation in.

  • scale (Vector): [Read-Write] Scale: New Scale of bone to apply. This is only worldspace.

  • scale_mode (BoneModificationMode): [Read-Write] Scale Mode: Whether and how to modify the translation of this bone.

  • scale_space (BoneControlSpace): [Read-Write] Scale Space: Reference frame to apply Scale in.

  • translation (Vector): [Read-Write] Translation: New translation of bone to apply.

  • translation_mode (BoneModificationMode): [Read-Write] Translation Mode: Whether and how to modify the translation of this bone.

  • translation_space (BoneControlSpace): [Read-Write] Translation Space: Reference frame to apply Translation in.

property rotation: Rotator

[Read-Write] Rotation: New rotation of bone to apply.

Type:

(Rotator)

property scale: Vector

[Read-Write] Scale: New Scale of bone to apply. This is only worldspace.

Type:

(Vector)

property translation: Vector

[Read-Write] Translation: New translation of bone to apply.

Type:

(Vector)