unreal.AnimNode_ModifyBone
¶
- class unreal.AnimNode_ModifyBone(component_pose: ComponentSpacePoseLink = [], lod_threshold: int = 0, alpha_input_type: AnimAlphaInputType = Ellipsis, alpha_bool_enabled: bool = False, alpha: float = 0.0, alpha_scale_bias: InputScaleBias = Ellipsis, alpha_bool_blend: InputAlphaBoolBlend = Ellipsis, alpha_curve_name: Name = 'None', alpha_scale_bias_clamp: InputScaleBiasClamp = Ellipsis, translation: Vector = Ellipsis, rotation: Rotator = Ellipsis, scale: Vector = Ellipsis)¶
Bases:
AnimNode_SkeletalControlBase
Simple controller that replaces or adds to the translation/rotation of a single bone.
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_ModifyBone.h
Editor Properties: (see get_editor_property/set_editor_property)
alpha
(float): [Read-Write] Alpha: Current strength of the skeletal controlalpha_bool_blend
(InputAlphaBoolBlend): [Read-Write] Alpha Bool Blendalpha_bool_enabled
(bool): [Read-Write] Alpha Bool Enabledalpha_curve_name
(Name): [Read-Write] Alpha Curve Namealpha_input_type
(AnimAlphaInputType): [Read-Write] Alpha Input Typealpha_scale_bias
(InputScaleBias): [Read-Write] Alpha Scale Biasalpha_scale_bias_clamp
(InputScaleBiasClamp): [Read-Write] Alpha Scale Bias Clampbone_to_modify
(BoneReference): [Read-Write] Bone to Modify: Name of bone to control. This is the main bone chain to modify from. *component_pose
(ComponentSpacePoseLink): [Read-Write] Component Pose: Input linklod_threshold
(int32): [Read-Write] LODThreshold: * Max LOD that this node is allowed to run * For example if you have LODThreadhold to be 2, it will run until LOD 2 (based on 0 index) * when the component LOD becomes 3, it will stop update/evaluate * currently transition would be issue and that has to be re-visitedrotation
(Rotator): [Read-Write] Rotation: New rotation of bone to apply.rotation_mode
(BoneModificationMode): [Read-Write] Rotation Mode: Whether and how to modify the translation of this bone.rotation_space
(BoneControlSpace): [Read-Write] Rotation Space: Reference frame to apply Rotation in.scale
(Vector): [Read-Write] Scale: New Scale of bone to apply. This is only worldspace.scale_mode
(BoneModificationMode): [Read-Write] Scale Mode: Whether and how to modify the translation of this bone.scale_space
(BoneControlSpace): [Read-Write] Scale Space: Reference frame to apply Scale in.translation
(Vector): [Read-Write] Translation: New translation of bone to apply.translation_mode
(BoneModificationMode): [Read-Write] Translation Mode: Whether and how to modify the translation of this bone.translation_space
(BoneControlSpace): [Read-Write] Translation Space: Reference frame to apply Translation in.