unreal.AnimNode_BlendProfileLayeredBlend

class unreal.AnimNode_BlendProfileLayeredBlend(base_pose: PoseLink = [], blend_pose: PoseLink = [], blend_profile_asset: BlendProfileStandalone = Ellipsis, mesh_space_rotation_blend: bool = False, custom_curve_blending: bool = False, curve_blending_option: CurveBlendOption = Ellipsis, blend_weight: float = 0.0)

Bases: AnimNode_Base

Anim Node Blend Profile Layered Blend

C++ Source:

  • Plugin: HierarchyTableAnimation

  • Module: HierarchyTableAnimationRuntime

  • File: AnimNode_BlendProfileLayeredBlend.h

Editor Properties: (see get_editor_property/set_editor_property)

  • base_pose (PoseLink): [Read-Write] The source pose

  • blend_pose (PoseLink): [Read-Write] The target pose

  • blend_profile_asset (BlendProfileStandalone): [Read-Write] The blend profile mask asset to use to control layering of the pose, curves, and attributes

  • blend_root_motion_based_on_root_bone (bool): [Read-Write] Whether to incorporate the per-bone blend weight of the root bone when lending root motion

  • blend_weight (float): [Read-Write] The weight of target pose

  • curve_blending_option (CurveBlendOption): [Read-Write]

  • custom_curve_blending (bool): [Read-Write]

  • mesh_space_rotation_blend (bool): [Read-Write] Whether to blend bone rotations in mesh space or in local space

property base_pose: PoseLink

[Read-Write] The source pose

Type:

(PoseLink)

property blend_pose: PoseLink

[Read-Write] The target pose

Type:

(PoseLink)

property blend_profile_asset: BlendProfileStandalone

[Read-Write] The blend profile mask asset to use to control layering of the pose, curves, and attributes

Type:

(BlendProfileStandalone)

property blend_weight: float

[Read-Write] The weight of target pose

Type:

(float)

property curve_blending_option: CurveBlendOption

[Read-Write]

Type:

(CurveBlendOption)

property custom_curve_blending: bool

[Read-Write]

Type:

(bool)

property mesh_space_rotation_blend: bool

[Read-Write] Whether to blend bone rotations in mesh space or in local space

Type:

(bool)