unreal.AnimNode_BlendProfileLayeredBlend¶
- class unreal.AnimNode_BlendProfileLayeredBlend(base_pose: PoseLink = [], blend_pose: PoseLink = [], blend_profile_asset: BlendProfileStandalone = Ellipsis, mesh_space_rotation_blend: bool = False, custom_curve_blending: bool = False, curve_blending_option: CurveBlendOption = Ellipsis, blend_weight: float = 0.0)¶
Bases:
AnimNode_BaseAnim Node Blend Profile Layered Blend
C++ Source:
Plugin: HierarchyTableAnimation
Module: HierarchyTableAnimationRuntime
File: AnimNode_BlendProfileLayeredBlend.h
Editor Properties: (see get_editor_property/set_editor_property)
base_pose(PoseLink): [Read-Write] The source poseblend_pose(PoseLink): [Read-Write] The target poseblend_profile_asset(BlendProfileStandalone): [Read-Write] The blend profile mask asset to use to control layering of the pose, curves, and attributesblend_root_motion_based_on_root_bone(bool): [Read-Write] Whether to incorporate the per-bone blend weight of the root bone when lending root motionblend_weight(float): [Read-Write] The weight of target posecurve_blending_option(CurveBlendOption): [Read-Write]custom_curve_blending(bool): [Read-Write]mesh_space_rotation_blend(bool): [Read-Write] Whether to blend bone rotations in mesh space or in local space
- property blend_profile_asset: BlendProfileStandalone¶
[Read-Write] The blend profile mask asset to use to control layering of the pose, curves, and attributes
- Type:
- property curve_blending_option: CurveBlendOption¶
[Read-Write]
- Type: