unreal.AnimNextRigVMAssetLibrary

class unreal.AnimNextRigVMAssetLibrary(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

Script-callable editor API hoisted onto UAnimNextRigVMAsset

C++ Source:

  • Plugin: AnimNext

  • Module: AnimNextUncookedOnly

  • File: AnimNextRigVMAssetEditorData.h

classmethod add_animation_graph(asset, name, setup_undo_redo=True, print_python_command=True) AnimNextAnimationGraphEntry

Adds an animation graph to an AnimNext asset

Parameters:
Return type:

AnimNextAnimationGraphEntry

classmethod add_data_interface(asset, data_interface, setup_undo_redo=True, print_python_command=True) AnimNextDataInterfaceEntry

Adds a data interface to an AnimNext asset

Parameters:
Return type:

AnimNextDataInterfaceEntry

classmethod add_event_graph(asset, name, event_struct, setup_undo_redo=True, print_python_command=True) AnimNextEventGraphEntry

Adds an event graph to an AnimNext asset

Parameters:
Return type:

AnimNextEventGraphEntry

classmethod add_variable(asset, name, value_type, container_type=PropertyBagContainerType.NONE, value_type_object=None, default_value='', setup_undo_redo=True, print_python_command=True) AnimNextVariableEntry

Adds a parameter to an AnimNext asset

Parameters:
Return type:

AnimNextVariableEntry

classmethod find_entry(asset, name) AnimNextRigVMAssetEntry

Finds an entry in an AnimNext asset

Parameters:
Return type:

AnimNextRigVMAssetEntry

classmethod remove_all_entries(asset, setup_undo_redo=True, print_python_command=True) bool

Removes all entries from an AnimNext asset

Parameters:
Return type:

bool

classmethod remove_entries(asset, entries, setup_undo_redo=True, print_python_command=True) bool

Removes multiple entries from an AnimNext asset

Parameters:
Return type:

bool

classmethod remove_entry(asset, entry, setup_undo_redo=True, print_python_command=True) bool

Removes an entry from an AnimNext asset

Parameters:
Return type:

bool